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Why Didn’t the Mac Make It as the Standard Engineering PC

March 15, 2011

Joel N. Orr

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Do you have an iPad? Or have you picked one up and experienced its interface? In a way, there is nothing new here. The iPad seems to be an iPhone, or an iPod Touch, only bigger. Yet there is, in fact, something different about the iPad. It comes from focusing on something that is typically poorly defined: user experience.

John Sculley, who Steve Jobs hired to be Apple’s CEO, said in a fascinating CultOfMac.com interview:

“...We both believed in beautiful design and Steve, in particular, felt that you had to begin design from the vantage point of the user’s experience.”

Jobs always looked at design from the perspective of user experience. Many people in product marketing at the time went out and did consumer testing by asking people what they wanted. Jobs never believed in this approach.

“How could I possibly ask somebody what a graphics-based computer ought to be when they have no idea what a graphics-based computer is,” said Jobs. “No one ever saw one before.”

Jobs had huge vision. But he also believed in following the precise detail of every design step. He was methodical and careful about everything — a perfectionist.

Consider the 1977 Apple II. Jobs was the first to put a computer into a plastic case and build the keyboard into the unit. This seems like a simple idea today, but that beginning of the Jobs methodology forever changed the face of computer-user-interface design.

A similar design persisted in the Macintosh and NeXT computers. And it continued to evolve, ending up on future Macs, iMacs, iPods, and iPhones.

Jobs’ methodology is different from everyone else’s because he believes the most important decisions you make are not the things you do — rather, they are the things you decide not to do. In that way, he’s a minimalist.

Contrast this approach with an experience I had in 1985. I got a call from a senior manager at Apple, asking me to find out if the engineering world was a suitable target market for the Macintosh.

I did the research and came to an interesting conclusion: Despite its limitations, engineers loved the Macintosh. And given the number of engineers, it was pretty clear it would make sense for Apple to target them as a market. I flew to Cupertino, Calif., to present my findings.

But time passed without a word from Apple. I called the man who’d retained me to see what had happened. “We’re not going for the engineering market,” he said. “We held focus groups where none of the engineers, when asked what they wanted in a computer, came up with anything resembling a Mac.”

That made no sense. You asked a roomful of engineers to invent the Mac? Or something like it? All the leading geeks in Silicon Valley had Macs. (They still do.) That should have told Apple something.

My only explanation is that the my client went the focus-group route on his own, not at Jobs’ behest. Today’s dominance of the Windows PC makes it hard for Macs to make their way into existing organizations.

Joel Orr

Joel Orr, Principal of Orr Associates International, and Chief Visionary Emeritus of Cyon Research Corp. Write him: joel.orr@gmail.com

Edited by Leslie Gordon,
leslie.gordon@penton.com

© 2011 Penton Media, Inc.

Comments

"Why Didn’t the Mac Make

"Why Didn’t the Mac Make It as the Standard Engineering PC"

I'd say that the money involved in becoming a 'Microsoft Partner' (Autodesk, Bentley) certainly played a significant part. See numerous lawsuits over the years that established the great Software Satan's business practices.

"Why Didn’t the Mac Make It as the Standard Engineering PC"

Comment on:
Reader Chuck Raskin, P.E., response to Joel Orr's commentary "Why Didn’t the Mac Make It as the Standard Engineering PC" is correct.

Being able to solve non-linear differential equations on your own computer, and being able to manage both the run time and data output, was the utility of the computer. (Actually, running large linear problems should be lumped in there too).
Translating into MBA-speak: Mac did not provide this service to the customer.

Supporting comment
I was working at a university mechanical engineering dept from the late 80s-early 90s and doing consulting on the side in the area of mechanical design with a focus on heat transfer applications. There were both Mac and PC users among both experimental and computational faculty and grad students at the university. Clearly (but not without exception) experimentalists were using PCs for data acquisition, which was growing in leaps and bounds with modular A-to-D hardware and software, along with instrumentation of all sorts. Many computational people were still using mainframes. But there were various groups doing both computational and experimental work and using both Macs and IBM-like PCs in their groups. (This was before, and at the beginning of, having as standard fare computing facilities for all undergrad eng students.) But young assist professors, especially in vibrations, were sometimes using Macs and running write-you-own codes (diff eq solvers). Then, in the next wave, "workstations" began to show up (about the same time as high powered graphics stations). And shortly after that, finite difference and finite element solvers became available, passed down by big companies (Pratt, Gen Dyn, Boeing, etc) or NASA. These were then adapted to the stand alone workstation. Mac was effectively not involved in any of this engineering specific adaptation, although there was a token presence. Being able to solve non-linear differential equations on your own computer, and being able to manage both the run time and data output, was the utility of the computer. (Actually, running large linear problems should be lumped in there too). Mac did not service this. They did service the graphics topics, for personal computer drawings, kind of your own CAD station. But this was minor in terms of mission in the university. And all those students (mostly grad students) who realized the power of modeling either: a. larger 3D problems, or b. nonlinear problems, went out into the work force with their new tool. And they used it, and had others use it.

Old School

Macs are dinosaurs. We like our modular, low cost PCs. The revolution is open source.

Old School- NO WAY...

The only problem that I see with the Apple products is that they charge a large premium for the Apple name.

They have led the computer technology revolution from the beginning. Just look at what they have done...
If you watch Star Trek, you will notice that the devices on the ship all resemble things that the computer revolution has been developing. The IPAD appears to be the device that William Shatner used for the signing logs in the first season of the show (25 years ago at least!).
The Flip-phone was their communicator...
The future of computing technology is a difficult one to see. The insides are getting denser and Apple's touchscreen techniques are becoming very common.
There are no dinosaurs in Apple's products. Keep It Simple Stupid (KISS)...
Perhaps that is tomorrow's technology!

The Star Trek comment is germaine, but ...

Apple seems to optimize the processes that are well defined. The user interface to do "known things" is usually excellent on Apple machines - fewer buttons, cleaner screens, etc. for daily tasks. In the 25th century (or whenever Star Trek takes place) hand-held communications and electronic signatures would be old, well-known things. So, sure they'll look like iPads!!

But what about new, undefined processes? You don't know how many buttons or how many screen widgets you're going to need. So a general purpose PC is going to grab the attention of a development engineer long before an Apple product.

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