Not just swoopy curves
Of course, styling is important in
design. And other factors such as
ergonomics play in as well.
Mike Hudspeth
Edited by Leslie Gordon
Many
individuals associate ergonomics
with "swoopy curves." But ergonomics also involves designing
so end users will interact with
products safely and efficiently.
Keep in mind, then, that ergonomics deals with the interface
between human and object. Apply
the science well, and your designs
will be easier to use as well as
more profitable. Here are a few
factors to consider.
Products to be held in the hand should have appropriate heft and balance. For instance, consider a cordless power tool. The grip
should be comfortable, not too big and not too-small. Also think about weight. Is the object too heavy or light? Weight can affect the impression of quality. Heavier might come across as
substantial, as in heavy duty.
Lighter might be interpreted as
high tech, or convenient.
Likewise, an overly light tool
might make users employ too
much force and damage the tool
or hurt themselves. And a tool
that is too heavy will probably
make users wear themselves out
using it. In addition, avoid sharp
edges where users hold objects.
Little, sharp ribs might look cool but will only end
up hurting
users' hands.
Also, place controls in a well thought-out manner. This can
make or break a product. For
instance, controls for one handed use had better be easily
accessible by that hand. And
products for the extremely old or
young need bigger buttons and
switches. These groups of users
often fall short in the areas of
eyesight and manual dexterity.
Last, but not least, is safety. Design products to prevent
inadvertent injury. A good example comes
from a Colt 1911A semiautomatic
pistol I
once assembled. I was
amazed at
how many
different safeties
the gun had to keep it
from accidentally discharging. These included a safety near the
thumb, and one you had
to push out of the way of the
trigger mechanism. A safety on
the back of the grip made sure
you held the weapon in the prescribed way. The designer thus
forced end users to be deliberate.
Mike Hudspeth, ISDA, is an
industrial designer with more
than two decades of experience.
Got a question about industrial
design? You can reach Mike
at Mike.Hudspeth@words4all@yahoo.com